

earth -32-
posted 2008.04.08 at 16:52
West said it was red in reverse. Boy is it red.
Rendering-wise, panel three would be the Daedalus's exit vector, and panels four and five are (obviously) the Sabrosa's. Aesthetically, I did it this way to cover up texturing issues that crop up with the cloud map when the tiling is increased - it looks like total ass unless you're close up... in which case, the untiled map looks horrendous and the tiled map looks spiffy. Hence the "jump cut."
That's CG for you, I suppose.
Nice to bust out a lineart-free page. It's been awhile!
No telling when the next one will be up - the last panel took forever and ever to render, and that doesn't bode well for the next few panels!







